Dark Ice Fire Witch Method and Equipment Matching

Introduce the ice and fire systems of various methods, the matching of equipment, and attributes.

1 thought on “Dark Ice Fire Witch Method and Equipment Matching”

  1. Part 1: Blizzard Blizzard and meteorite Meteor are the main attack skills 1: Properties point strength (STR): According to equipment requirements. Add to the equipment. Agile (DEX): Generally use DEX if you use a stormy shield. . Mana (ENE): Do not add physical strength (VIT): The remaining attributes are all added here. Two: Skill tree quiet power field Static Field 1. Skills. Priority bonus. 1 can. Blizzard snow. Ice storm ICE Blast20. Give oligoly Cold Matery10 (Note 1). Meteorite METEOR20. Until the reduction of 150 resistance, there are subtle changes with personal equipment). After the few skills above are added to the specified, the remaining can be selected on the ice tip pillars GLACIAL Spike. Of course, if you want a high defense, you you want. You can also add 1 point frozen armor. Or fragmented armor Shiver Armor 3: Tal Rashas, ​​the guardian of Tal Rashas. Rashas Fine-SPUN Cloth war traveler War Traveler Jordan's Stone SOJ Mage Magefist. After using the CTA to use CTA, it is about 650life. This is a charcoal for only one ghost fire instead of Thor. And his 55FHR can add a lot of 7mf SC or 20lifeSc. And 2all Skill SOR is also very critical and 35FCR. It can make SOR use luck and death depth. This is undoubtedly greatly improved in the damage and MF values. Part 2: Blizzard Blizzard and Fireball Fireball are the main attack skills 1: Attribute points Power STR: According to equipment needs. Add to you can wear equipment. Agile DEX: Generally you like blocks. You can use the Block index of the shield. The dex mana required for 75%of the equipment can Add here. Two: Skill tree quiet power field Static Field 1. 1. Mind teleportation TELEPORT 1. Hot Love WARMTH 1. This is the basic skill of SOR. Priority bonus. 1 can. Blizzard snow. Ice storm Ice Blast20. Governing the icy Cold Matery9 (Note 1). Note 1: Domestic cold Cold Matery9 is to reduce the effect after the equipment is contained, and it has a slight change with the condition of personal equipment.) The above skills are added to the specified. Up. Of course. If you want a high defense. You can also add 1 free frozen armor Frozen Armor or broken ice armor shiver Armor 3: Equipment with recommended use: military hat shako death depth deths fathom Mara2* Skin of the Vipermagi Thor, Skin of the Vipermagi Sandstorm Trek, Master's Boxing Magefist, Magefist, Magefist. It is recommended to use Fire Jew. The influence is greater than COLD JEW. Therefore, it is recommended to use Cold GC and Firejew to match the double repair SOR COLD and Fire dual DAM comprehensive improvement. STR): According to equipment needs. Add to equipment that can be worn. Agile (DEX): Generally you like blocks. You can use the Block index of the shield. Vit): The remaining attributes are all added here. Two Skill Tree: Warm Warmth 1 Static Field 1 transmits Teleport 1 Frozen Orb20 Icebolt20 to allocate the cold Cold Matery containing equipment to reduce 150 resistance. The rest of the fireball fire ammunition is added to the dominant flame Fire master. Of course, for safety, you can also add one ice armor FROZEN ARMOR or broken ice armor. Mara2*Jordan's Stone SOJ Snake Magic Skin Skin of the Vipermagi Thor Sandstorm Trek Magefist. Different from the first two SORs inlaid. It is recommended here to choose a COLD JEW or choose 15 skills. 1 Fireball 20 Fire Branch: meteorite damage 8476-8832 16 Fireball 5 Fire Branch: meteorite damage 10188-10616 The maximum damage) 20 fireball 1 fire branch: meteorite damage 10087-10511 (Recommended by the effect of comprehensive fireball effect) Personally think that from this perspective, the first built can be said to have no value supplement. In fact, from marginal utility From the perspective, it is easy to launch a given skills point constraint (meteorite MAX, fireball fire branch = 21, fire bomb 1), even if the equipment 0 skills are equipped, MAX fire support is definitely not the best choice, because when the fireball is the ball is the ball is the ball is the ball is the ball is the ball is the ball is the ball. At 1 o'clock, the marginal utility of the damage to meteorites is 5/110, which is 1/22, and as long as the effect of the fire branch exceeds 7 × 22-100, 54 % (58 % of the 58 % of the 58 %), then add it to this basis The marginal utility of the fire branch is not as good as adding fireballs, so no matter what skill conditions, 1 fireball and 20 fire support will never be the optimal solution

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